![]() The Elixir of Life from Fallout Tactics gives +1 EN and +15 HP.Endurance can be temporarily raised by 3 in Fallout and Fallout 2 by using Buffout.Endurance can be permanently raised in Fallout 2 and Fallout Tactics via the Gain perk.In Fallout, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Endurance by 1, assuming the Vault Dweller can afford it.The Sadist skill grants the ability to regenerate +2 HP for Cain and +5 HP for Nadia (up to regenerate a maximum +25 HP for Nadia and +10 HP for Cain) per rank whenever they kill an enemy.The Rad Child skill allows Cain to regenerate health when others would receive radioactive damage.The Die Hard skill gives an additional +20 maximum HP (up to a maximum +200) per rank.The Brutish Hulk perk gives double the normal amount of maximum hit points each time a level is gained(deathclaw only).The Life Giver perk gives +4 maximum HP per rank for each level gained.The Alcohol Lowered Hit Points II and Autodoc Lowered Hit Points II perks each decrease maximum HP by 4.įallout 3 and Fallout: New Vegas Fallout 3 Initial level = 90 + ( Endurance × 20 ) + ( Level × 10 ) Notes. ![]() The Alcohol Lowered Hit Points and Autodoc Lowered Hit Points perks each decrease maximum HP by 2.The Alcohol Raised Hit Points II and Autodoc Raised Hit Points II perks each increase maximum HP by 4.The Alcohol Raised Hit Points and Autodoc Raised Hit Points perks each increase maximum HP by 2.The Lifegiver perk gives +4 maximum HP per rank for each new level, including the level when it was taken. ![]()
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